Book Image

Blender 3D Printing Essentials

Book Image

Blender 3D Printing Essentials

Overview of this book

Like computing, 3D printing has been around for decades but it was expensive and was only used for making complex prototypes. Now, prices have dropped and third-party printing services such as Shapeways have become available, making the technology available to everyone.Blender is an open source modeling and animation program popular in the 3D printing community. 3D printing demands more of a modeler than animation or virtual reality. The model maker must engineer their model to work in the real world. They must keep in mind the particular needs of the materials and printers that they are planning to use to print their model. This practical guide gives Blender users all the information they need to design high-quality 3D printed objects. With a solid exploration of the 3D modeling process, design considerations for 3D printing, plus step-by-step exercises, you will soon be comfortable making 3D objects for real-world enjoyment. Starting with an overview of 3D printing, this guide moves onto to precision measurement, fixing problems in a 3D model, and how to make it light and strong enough for real-world use.You will learn how to scale, build, and detail a model for a 3D printer. You will learn to color and decorate it, as well as making parts precisely in the size you want them, so that multi-part objects fit together smoothly. You will also learn tips on saving money when you have printed your model.With the help of this guide, you will be able to complete your project and learn how to export the file so it is ready for a variety of 3D printers.
Table of Contents (12 chapters)

Setting up the units of the scene


Metric units are the default standard of measurement in 3D printing. To set up Blender for Metric scaling, navigate to the Blender Properties panel and select the button with the lamp, sphere, and cylinder icon from the header as seen in the following screenshot. Then, scroll down until you see the Units subpanel. Select the Metric button, and then set the Scale option to 0.001 (thousandths of a meter, or a millimeter). Millimeters will be the scale we are using.

There is a reason for this. If you make something very tiny, like a detailed HO scale train body and you use meters as your unit, you will be more likely to run into rounding errors where the numbers you are using are too small for the computer. They will get mangled and so will your model. Of course, if you are modeling something bigger, like a full-sized copy of an Aston Martin DB4, you may want to work in meters.

Note

There are several ways to see Ivan Sentch's ambitious Aston Martin 3D printing...