Index
A
- Add Grain effect / World position mattes
- Adobe After Effects / Assumptions about the reader
- AEX / Fixing and texturing the lampshades
- AEX layers
- used, for texture maps / Bump maps and using AEX layers for texture maps
- After Effects
- Element 3D scenes / Element scenes in After Effects
- Alpha Threshold / Transparency map workaround
- ambient occlusion (AO) / Illumination and ambient occlusion
- used, for faking shadows / Faking shadows
- animating
- vs, modeling / Modeling versus animating
- Animation Engine
- about / Advanced animating ("morphing")
- Auto Preset Scale / 3D text extrusions
B
- background, dancing iPhone ad
- setting up / Making the background cooler
- animating to audio / Having the background react to audio
- Bevel Copies / 3D text extrusions
- Bevel Scale / 3D text extrusions
- Blender / Software
- Boolean add operation / Boolean add
- Boolean difference / Boolean difference
- Boolean difference operation / Boolean difference
- Boolean operations
- add / Booleans (cutting and molding tools)
- subtract / Booleans (cutting and molding tools)
- union / Booleans (cutting and molding tools)
- difference / Booleans (cutting and molding tools)
- differentiating between / Differences between Boolean operations
- Boolean add / Boolean add
- Boolean subtract / Boolean subtract
- Boolean union / Boolean union
- Boolean difference / Boolean difference
- shaker top / The shaker top
- Boolean subtract / Boolean subtract
- Boolean subtract operation / Boolean subtract
- Boolean union operation / Boolean union
- box modeling
- about / Box modeling (the lamp)
- metanurbs / Subdivs, metanurbs, and curved shapes
- curved shapes / Subdivs, metanurbs, and curved shapes
- polygon proxy mode / The Polygon proxy mode
- extruding / Extruding and editing
- editing / Extruding and editing
- subdivs, freezing to polygons / Freezing subdivs to polygons
- subdivs, freezing, to polygons / Freezing subdivs to polygons
- box modeling
- subdivs / Subdivs, metanurbs, and curved shapes
C
- camera
- adding / Adding a camera and controls
- controls
- adding / Adding a camera and controls
- Create Camera button / The possibilities of live footage, world position mattes, and compositing
- custom path / 3D text extrusions
- cylinder array
D
- 3D animation
- with, Element 3D / Welcome to the world of 3D animation using Element 3D
- about / What is 3D?
- 3D Camera Tracker effect / The possibilities of live footage, world position mattes, and compositing
- dancing iPhone ad
- creating, with Element 3D / Dancing iPhones
- iPhone, replicating / Replicating the iPhone
- iPhone, animating to beat / Animating to the beat
- video screen, creating / Creating a video screen
- syncing to music / Moving them around
- advanced animating, with Animation Engine / Advanced animating ("morphing")
- method, for keeping order / Method for keeping the order
- method, for reversing order / Method for reversing the order
- background, setting up / Making the background cooler
- background, setting / Making the background cooler
- background, animating to audio / Having the background react to audio
- directory structure
- setting up, for Element 3D project / Directory structure
- Duplicate Special tool / Object arrays (duplicating objects in a pattern)
E
- earthquake
- simulating / Let's simulate an earthquake!
- earthquake simulation
- about / Let's simulate an earthquake!
- lamp parts, gathering with null object / Animating with nulls
- lamp, keyframing / Keyframing the lamp
- realism, in animation / Realism in animation
- Edit window
- about / The Edit window
- Extrusion section / 3D text extrusions
- Element 3D
- used, for 3D animation / Welcome to the world of 3D animation using Element 3D
- about / What is Element 3D really?, Using the right tool for the right job
- machine specification / The machine specifications
- shading / Digital paint
- objects, exporting to / Exporting your objects to Element 3D
- used, for creating dancing iPhone ad / Dancing iPhones
- Element 3D project
- setting up / Setting up your first project in Element 3D, Staying organized
- directory structure, setting up / Directory structure
- Element 3D scenes
- in After Effects / Element scenes in After Effects
- lamp, setting up / Setting up the lamp
- bulbs, replicating / Replicating the bulbs
- objects, replicating / Positioning and replicating an object
- objects, positioning / Positioning and replicating an object
- lamp, lighting / Lighting the lamp
- table, adding / Adding the table and wine bottle
- wine bottle, adding / Adding the table and wine bottle
- shadows, faking with ambient occlusion / Faking shadows
- Light Falloff / Light falloff
- shakers, creating / The shakers
- shakers, masking / Mask it off
- camera, adding / Adding a camera and controls
- controls, adding / Adding a camera and controls
- null objects, controlling / Controlling objects with null objects
- Element plugin
- Extrusion section
- about / 3D text extrusions
- custom path / 3D text extrusions
- Bevel Copies / 3D text extrusions
- Offset Mode / 3D text extrusions
- Separate Objects / 3D text extrusions
- Auto Preset Scale / 3D text extrusions
- Bevel Scale / 3D text extrusions
- Path Expand / 3D text extrusions
F
- finished lamp
- Flight Kit / Software
- flying logos
- about / Flying logos
- flying text
- about / Flying text/logos
- 3D text extrusions / 3D text extrusions
- Fresnel / Reflections and refractions
G
- Generate 3D Position option / The possibilities of live footage, world position mattes, and compositing
- geometry
- animating / Let's simulate an earthquake!
- group tool / Boolean add
H
- hexacopter
- High Frequency Oscillation (HFO) / Animating with nulls
I
- illumination / Illumination and ambient occlusion
- image map size
- about / Appropriate image map size
- interface, Element 3D
- about / Introduction to the interface
- Model Browser window / The Model Browser window
- Edit window / The Edit window
- Material and Bevel Browser window / The Material and Bevel Browser window
- Preview window / The Preview window
- Scene window / The Scene window
- Toolbar (top) / Toolbar (top)
- iPhone, dancing iPhone ad
- replicating / Replicating the iPhone
J
- Jet Strike / Software
K
- KA-BOOM principle / Realism in animation
L
- lamp
- setting up / Setting up the lamp
- bulbs, replicating / Replicating the bulbs
- lighting / Lighting the lamp
- keyframing / Keyframing the lamp
- lampshades
- working on / Incorporating multiple methods (the completed lamp)
- lamp shades
- creating / Lamp shades
- UV mapping / What are UVs?
- materials, assigning / Assign your materials
- importing / Import the lamp
- fixing / Fixing and texturing the lampshades
- texturing / Fixing and texturing the lampshades
- Light Falloff
- about / Light falloff
M
- machine
- tips, for running better / Your system needs to run… fast!
- machine specification, Element 3D
- PC configurations / The PC configurations
- software / Software
- masking, shakers / Mask it off
- Material and Bevel Browser window
- materials
- assigning / Assign your materials
- matrix
- about / Polygon counts/points
- Maya / What are UVs?
- metanurbs / Subdivs, metanurbs, and curved shapes
- Model Browser window
- about / The Model Browser window
- modeling
- vs, animating / Modeling versus animating
- multiple methods
- incorporating / Incorporating multiple methods (the completed lamp)
N
- null objects
- controlling / Controlling objects with null objects
O
- object
- duplicating / Object arrays (duplicating objects in a pattern)
- object group
- about / Element scenes in After Effects
- objects
- exporting, to Element 3D / Exporting your objects to Element 3D
- exporting / Exporting your objects
- saving / Saving your objects
- replicating / Positioning and replicating an object
- positioning / Positioning and replicating an object
- Offset Mode / 3D text extrusions
P
- particle array count
- about / Particle array count
- Path Expand / 3D text extrusions
- point modeling
- about / Point modeling (the table and wine bottle)
- wine bottle / The wine bottle
- table / Do it again (the table)
- points
- about / Polygon counts/points
- polycon counts
- about / Polygon counts/points
- polygon proxy mode / The Polygon proxy mode
- Preset shaders
- about / Preset shaders
- Preview window
- about / The Preview window
- primitive modeling
- about / Primitive modeling
- Booleans / Booleans (cutting and molding tools)
- Pro Shaders / Preset shaders
R
- raytracing
- about / Reflections and refractions
- reflections
- about / Reflections and refractions
- refractions
- about / Reflections and refractions
- render times
- about / What affects render times?
- effects, on samples / Samples and how they affect render times
- resources
- about / Additional resources
S
- salt shaker
- finalizing / Finalizing your salt shaker
- samples
- about / Samples and how they affect render times
- effect, on render times / Samples and how they affect render times
- Scene Setup interface / Flying logos
- Scene window
- about / The Scene window
- Select 2D Position option / The possibilities of live footage, world position mattes, and compositing
- Separate Objects / 3D text extrusions
- Separation Mode / 3D text extrusions
- shading
- in Element 3D / Digital paint, Shading in Element 3D
- lamp shades, importing / Import the lamp
- lamp shades, texturing / Fixing and texturing the lampshades
- lamp shades, fixing / Fixing and texturing the lampshades
- transparency map / Transparency map workaround
- specularity / Specularity
- reflections / Reflections and refractions
- refractions / Reflections and refractions
- illumination / Illumination and ambient occlusion
- ambient occlusion / Illumination and ambient occlusion
- bump map / Bump maps and using AEX layers for texture maps
- AEX layers used, for texture maps / Bump maps and using AEX layers for texture maps
- Preset shaders / Preset shaders
- shadows
- faking, with ambient occlusion / Faking shadows
- shakers
- creating / The shakers
- shaker top
- creating / The shaker top
- holes / Making holes in the shaker top
- specularity
- about / Specularity
- subdivs
- about / Subdivs, metanurbs, and curved shapes
- freezing, to polygons / Freezing subdivs to polygons
- surfaces / Exporting your objects to Element 3D
T
- table
- creating / Do it again (the table)
- adding / Adding the table and wine bottle
- Toolbar
- about / Toolbar (top)
- transparency map
- about / Transparency map workaround
U
- UV mapping
- about / What are UVs?
V
- vaporization tool / Boolean subtract
- video screen, dancing iPhone ad
- creating / Creating a video screen
W
- wine bottle
- creating / The wine bottle, The wine bottle
- adding / Adding the table and wine bottle
- world position map
- about / World position mattes