Book Image

Blender 2.49 Scripting

By : Michel J. Anders
Book Image

Blender 2.49 Scripting

By: Michel J. Anders

Overview of this book

<p>Blender 3D is a popular, open source modeling package that can produce photo-realistic 3D images and animations. Automating tasks and extending the functionality of an extensive application like Blender will streamline your workflow and make the impossible possible. However, implementing scripts may be daunting.<br /><br />This book takes a practical step-by-step approach to implementing Python scripts that cover almost all areas of Blender. It clearly outlines each problem and focuses on straightforward, easy-to-understand code, highlighting the common pitfalls and Blender idiosyncrasies. It guides you from the installation process and the creation of a simple object to elaborate, fully rigged models with vertex groups and materials all the way to extending Blender's built-in editor. It also teaches how to implement a simple web server inside Blender to serve rendered images. This book will take you from a clear problem description to a fully functional program. The focus is on finding your way in Blender's vast array of possibilities and getting things done without losing too much time on programming details. Each script is carefully explained to provide insight that can be reused in other projects.</p>
Table of Contents (18 chapters)
Blender 2.49 Scripting
Credits
About the Author
About the Reviewer
Preface
Future Developments
Index

Summary


In this chapter, we have seen how to create complex objects and how to make the task of configuring those objects on easy one for the end user by providing a graphical user interface that remembers previous choices. We saw that it was also possible to recruit Blender as a command-line tool to automate common tasks.

We also learned how to create a parent relation between objects and made a first step in editing meshes. Specifically, we saw how to:

  • Create configurable mesh objects

  • Design a graphical user interface

  • Make your script store user choices for later reuse

  • Select vertices and faces in a mesh

  • Parent an object to another

  • Create groups

  • Modify meshes

  • Run Blender from the command line and render in the background

  • Process command-line parameters

In the next chapter, we will see how we can assign vertex groups and materials to our meshes.