Book Image

Scratch Cookbook

By : Brandon Milonovich
Book Image

Scratch Cookbook

By: Brandon Milonovich

Overview of this book

Scratch 2.0 is an easy to use programming language that allows you to animate stories and create interactive games. Scratch also gives you the capability of using programming to calculate complicated calculations for you. Scratch Cookbook will lead you through easy-to-follow recipes that give you everything you need to become a more advanced programmer. Scratch Cookbook will take you through the essential features of Scratch. You'll then work through simple recipes to gain an understanding of the more advanced features of Scratch. You will learn how to create animations using Scratch. Sensory board integration (getting input from the outside environment) will also be covered, along with using Scratch to solve complicated and tedious calculations for you. You'll also learn how to work through the exciting process of project remixing where you build on the work of others. Scratch Cookbook will give you everything you need to get started with building your own programs in Scratch that involve sounds, animations, and user interaction.
Table of Contents (17 chapters)
Scratch Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Adjusting volume


Sometimes we'll want to be able to change the volume of a sound in the running program using specific blocks. We're going to take the recipe we just finished and add two commands. One will increase volume, the other will decrease volume. We'll use the arrow keys on the keyboard to accomplish this.

Getting ready

Open up the last recipe we worked on. The only purpose of using the last recipe is that we have a variety of sounds to hear. We could actually use any other program with sound as well.

How to do it...

These steps will get this recipe set for us:

  1. Be sure you are in the Script area for the sprite with sound. The volume we will change is specific to each sprite.

  2. We need the volume reset each time the program starts, so drag in the block. It should be placed once under each top hat block we had before. It will in total look like the following screenshot:
  3. Under the Events blocks, drag over two blocks.
  4. Change one to show up arrow and the other to say down arrow.

  5. Return to...