Book Image

Leap Motion Development Essentials

By : Mischa Spiegelmock
Book Image

Leap Motion Development Essentials

By: Mischa Spiegelmock

Overview of this book

Leap Motion is a company developing advanced motion sensing technology for human–computer interaction. Originally inspired by the level of difficulty of using a mouse and keyboard for 3D modeling, Leap Motion believe that moulding virtual clay should be as easy as moulding clay in your hands. Leap Motion now focus on bringing this motion sensing technology closer to the real world. Leap Motion Development Essentials explains the concepts and practical applications of gesture input for developers who want to take full advantage of Leap Motion technology. This guide explores the capabilities available to developers and gives you a clear overview of topics related to gesture input along with usable code samples. Leap Motion Development Essentials shows you everything you need to know about the Leap Motion SDK, from creating a working program with gesture input to more sophisticated applications covering a range of relevant topics. Sample code is provided and explained along with details of the most important and central API concepts. This book teaches you the essential information you need to design a gesture-enabled interface for your application, from specific gesture detection to best practices for this new input. You will be given guidance on practical considerations along with copious runnable demonstrations of API usage which are explained in step-by-step, reusable recipes.
Table of Contents (12 chapters)

Summary


This should hopefully be enough of an introduction for using the controller on the web with 3D graphics to whet your appetite. This combination of technology has the potential to revolutionize everything from data visualization to gaming, and perhaps new applications not even conceived of yet.

Upon first learning the details of the controller, most people ask "what's it for?" There is no specific application; it was designed as a general input device to enhance the way in which users can interact with machines. There is no specific use case that the computer mouse was designed for, and despite the fact that its only use for a while was to enhance fancy word processing capabilities, the software to take advantage of the two-dimensional input evolved along with a general understanding by users of how to use it to manipulate software. If you have an interest in increasing the accessibility of computer-based services, getting creative and exploring novel ways of computer interaction,...