Book Image

Raspberry Pi Projects for Kids (Second Edition)

By : Daniel Leonard Bates
Book Image

Raspberry Pi Projects for Kids (Second Edition)

By: Daniel Leonard Bates

Overview of this book

Table of Contents (14 chapters)

Chapter 1. Getting Started with Raspberry Pi

In the mid-2000s, some of the staff at the University of Cambridge noticed that there were fewer students applying to study computer science each year, and that they didn't have very much experience. Something had to be done about this situation. The answer was the Raspberry Pi: a small, inexpensive computer which makes programming as accessible and as fun as possible. The idea is that students can play with the Raspberry Pi in their spare time, and in the process, learn valuable core computer science skills. Since its creation, many other groups have discovered how useful the Raspberry Pi can be, including schools, adults who want to brush up on their skills with technology, and electronics hobbyists.

This chapter describes how to get a Raspberry Pi computer up and running. Once this is done, the Pi behaves just like any other ordinary computer, and is capable of standard tasks, such as browsing the web and playing games. We will learn in later chapters that the Raspberry Pi is also capable of some things which ordinary computers can't easily do.

The following image shows an example of the Raspberry Pi that we will be using in the rest of the book: