Book Image

Learning C for Arduino

By : Syed Omar Faruk Towaha
Book Image

Learning C for Arduino

By: Syed Omar Faruk Towaha

Overview of this book

This book will start with the fundamentals of C programming and programming topics, such data types, functions, decision making, program loops, pointers, and structures, with the help of an Arduino board. Then you will get acquainted with Arduino interactions with sensors, LEDs, and autonomous systems and setting up the Arduino environment. Moving on you will also learn how to work on the digital and analog I/O, establish serial communications with autonomous systems, and integrate with electronic devices. By the end of the book, you will be able to make basic projects such as LED cube and smart weather system that leverages C.
Table of Contents (17 chapters)
Learning C for Arduino
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Undeclared functions or undeclared types error


The Arduino environment attempts to automatically generate prototypes for your functions, so that you can order them how you like in your sketch. This process, however, isn't perfect, and sometimes leads to obscure error messages.

If you declare a custom type in your code, and create a function that accepts or returns a value of that type, you'll get an error when you try to compile the sketch. This is because the automatically generated prototype for that function will appear above the type definition.

If you declare a function with a two-word return type (for example, unsigned int), the environment will not realize it's a function and will not create a prototype for it. That means you need to provide your own, or place the definition of the function above any calls to it.