Book Image

Internet of Things with Arduino Cookbook

By : Marco Schwartz
Book Image

Internet of Things with Arduino Cookbook

By: Marco Schwartz

Overview of this book

Arduino is a powerful and very versatile platform used by millions of people around the world to create DIY electronics projects. It can be connected to a wide variety of sensors and other components, making it the ideal platform to build amazing Internet of Things (IoT) projects on—the next wave in the era of computing. This book takes a recipe-based approach, giving you precise examples on how to build IoT projects of all types using the Arduino platform. You will come across projects from several fields, including the popular robotics and home automation domains. Along with being introduced to several forms of interactions within IoT, including projects that directly interact with well-known web services such as Twitter, Facebook, and Dropbox we will also focus on Machine-to-Machine (M2M) interactions, where Arduino projects interact without any human intervention. You will learn to build a few quick and easy-to-make fun projects that will really expand your horizons in the world of IoT and Arduino. Each chapter ends with a troubleshooting recipe that will help you overcome any problems faced while building these projects. By the end of this book, you will not only know how to build these projects, but also have the skills necessary to build your own IoT projects in the future.
Table of Contents (14 chapters)
Internet of Things with Arduino Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Basic robot control


In this recipe, we are finally going to dive into the core of this chapter: making our robot move around! We'll learn how to configure it so it can receive commands via Wi-Fi, and then we'll learn how to control it using a simple interface running inside your browser.

Getting ready

For this recipe, just make sure that you followed all the recipes so far in the chapter. Also, it is recommended to leave the robot in a position where the wheels or track are not touching the ground, at least till you are sure it is working correctly.

How to do it...

We are now going to program the robot so it accepts commands via Wi-Fi. For that, we'll use the aREST framework that we have already used several times in this book.

The sketch starts by including the required libraries:

#include <SPI.h>
#include <WiFi101.h>
#include <aREST.h>

Then, you need to define your Wi-Fi network name and password:

char ssid[] = "wifi-name';
char password[] = "wifi-pass';

After that, we declare...