Book Image

Xamarin 4 By Example

By : Engin Polat, Mark Radacz
Book Image

Xamarin 4 By Example

By: Engin Polat, Mark Radacz

Overview of this book

The mobile app market is increasing exponentially every year. Xamarin Studio with its modern and powerful IDEs makes creating applications a lot easier by simplifying the development process. Xamarin will allow you and your team to create native applications by taking advantage of one of the most evolved programming language in the world: C#. This book will provide you with the basic skills you need to start developing mobile apps using C# and Xamarin. By working through the examples in each chapter, you will gain hands-on experience of creating a complete app that is fully functional by all means. Finally, you will learn to publish the app you created on the app market. Each project in this book will take you one step closer to becoming a professional app developer.
Table of Contents (16 chapters)
Xamarin 4 By Example
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
7
Monkey Puzzle Game – Processing Images

Chapter 10. Publishing to the Market

In the mobile world, there are three big OSes, and each OS platform has its own store for applications. In this chapter, we will learn how to publish an application on all three stores in order to reach the maximum user base.

When the App Store launched in 2008, it provided an exciting new way for developers to distribute their apps and games to iPhone users. Since then, stores are the place where end users find applications and games, read reviews about them, view screenshots/watch videos of them in action, and install them to their devices. Each store has their own unique publishing policies and mechanisms. The stores are as follows:

  • On iOS, Apple has the App Store

  • On Android, Google has the Play Store

  • On Windows, Microsoft has the Windows Store