Book Image

Xamarin 4 By Example

By : Engin Polat, Mark Radacz
Book Image

Xamarin 4 By Example

By: Engin Polat, Mark Radacz

Overview of this book

The mobile app market is increasing exponentially every year. Xamarin Studio with its modern and powerful IDEs makes creating applications a lot easier by simplifying the development process. Xamarin will allow you and your team to create native applications by taking advantage of one of the most evolved programming language in the world: C#. This book will provide you with the basic skills you need to start developing mobile apps using C# and Xamarin. By working through the examples in each chapter, you will gain hands-on experience of creating a complete app that is fully functional by all means. Finally, you will learn to publish the app you created on the app market. Each project in this book will take you one step closer to becoming a professional app developer.
Table of Contents (16 chapters)
Xamarin 4 By Example
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
7
Monkey Puzzle Game – Processing Images

Chapter 4. Data – the Monkeys Catalog

We have started this book sitting in a virtual airplane that is now flying us over Xamarin Mobile Multiplatform Development. It's time to look down a little bit and view the map of the land that we are going to visit every time we make a new app.

One common thing about each app that we develop is that, at some point, we will need to write and read data.

Unfortunately, when we work with mobile phones we cannot trust the network and we cannot have a full-time communication with a central SQL server. This means that we need to find a way to save data locally and then synchronize it with the server as soon as we've got connectivity.

In this chapter, we will explore how to design and develop an architecture that allows us to work with and manage local data.