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Mastering Android NDK

Mastering Android NDK

By : Sergey Kosarevsky, Viktor Latypov
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Mastering Android NDK

Mastering Android NDK

5 (2)
By: Sergey Kosarevsky, Viktor Latypov

Overview of this book

Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process. Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application.
Table of Contents (12 chapters)
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11
Index

Chapter 1. Using Command-line Tools

In this chapter, we will take a tour of the main command-line tools, specifically related to the creation and packaging of Android applications. We will learn how to install and configure Android NDK on Microsoft Windows, Apple OS X, and Ubuntu/Debian Linux, and how to build and run your first native application on an Android-based device. Usage of command-line tools to build your projects is essential for cross-platform mobile development using C++.

Note

This book is based on the Android SDK revision 24.3.3 and the Android NDK r10e. The source code was tested with Android API Level 23 (Marshmallow).

Our main focus will be the command-line centric and platform-independent development process.

Note

Android Studio is a very nice new portable development IDE, which has recently arrived at version 1.4. However, it still has very limited NDK support and will not be discussed in this book.

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