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  • Book Overview & Buying Mastering Android NDK
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Mastering Android NDK

Mastering Android NDK

By : Sergey Kosarevsky, Viktor Latypov
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Mastering Android NDK

Mastering Android NDK

5 (2)
By: Sergey Kosarevsky, Viktor Latypov

Overview of this book

Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process. Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application.
Table of Contents (12 chapters)
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11
Index

Chapter 2. Native Libraries

In this chapter, you will learn how to build popular C/C++ libraries and link them against your applications using Android NDK. These libraries are building blocks to implement feature-rich applications with images, videos, sounds, physical simulations, and networking entirely in C++. We will provide minimal samples to demonstrate the functionality of each library. Audio and networking libraries are discussed in greater detail in the subsequent chapters. We will show you how to compile libraries and, of course, give some short samples and hints on how to start using them.

Typical caveats for porting libraries across different processors and operating systems are memory access (structure alignment and padding), byte order (endianness), calling conventions, and floating-point issues. All the libraries described in the preceding sections address these issues quite well, and even if some of them do not officially support Android NDK, fixing this is just...

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