Book Image

Android High Performance Programming

By : Emil Atanasov, Enrique López Mañas, Diego Grancini
Book Image

Android High Performance Programming

By: Emil Atanasov, Enrique López Mañas, Diego Grancini

Overview of this book

Performant applications are one of the key drivers of success in the mobile world. Users may abandon an app if it runs slowly. Learning how to build applications that balance speed and performance with functionality and UX can be a challenge; however, it's now more important than ever to get that balance right. Android High Performance will start you thinking about how to wring the most from any hardware your app is installed on, so you can increase your reach and engagement. The book begins by providing an introduction to state–of-the-art Android techniques and the importance of performance in an Android application. Then, we will explain the Android SDK tools regularly used to debug and profile Android applications. We will also learn about some advanced topics such as building layouts, multithreading, networking, and security. Battery life is one of the biggest bottlenecks in applications; and this book will show typical examples of code that exhausts battery life, how to prevent this, and how to measure battery consumption from an application in every kind of situation to ensure your apps don’t drain more than they should. This book explains techniques for building optimized and efficient systems that do not drain the battery, cause memory leaks, or slow down with time.
Table of Contents (17 chapters)
Android High Performance Programming
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 10. Performance Tips

This chapter is about techniques and hints and tips about topics not covered in the previous chapters.

Therefore, we want to define here best practices for image handling: images are widely used in many applications in the store. For this, we want to know how to manage images in an Android application to improve overall performance. For this topic, concepts from various previous chapters are needed.

Beyond bitmap management, we will go through alternatives to largely used, but not performant, serialization formats such as XML and JSON in order to find a better way to speed up client/server communications and limit encoding/decoding time and resource consumption.

In conclusion, the last part of the chapter will discuss a couple of measures to improve the application before the building process. These include the reduction of resources and how to clean the APK so as to have a smaller APK file to distribute through the store in order to be compliant with store limitations...