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  • Book Overview & Buying Swift 2 By Example
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Swift 2 By Example

Swift 2 By Example

By : Giordano Scalzo
4.5 (2)
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Swift 2 By Example

Swift 2 By Example

4.5 (2)
By: Giordano Scalzo

Overview of this book

Swift is no longer the unripe language it was when launched by Apple at WWDC14, now it’s a powerful and ready-for-production programming language that has empowered most new released apps. Swift is a user-friendly language with a smooth learning curve; it is safe, robust, and really flexible. Swift 2 is more powerful than ever; it introduces new ways to solve old problems, more robust error handling, and a new programming paradigm that favours composition over inheritance. Swift 2 by Example is a fast-paced, practical guide to help you learn how to develop iOS apps using Swift. Through the development of seven different iOS apps and one server app, you’ll find out how to use either the right feature of the language or the right tool to solve a given problem. We begin by introducing you to the latest features of Swift 2, further kick-starting your app development journey by building a guessing game app, followed by a memory game. It doesn’t end there, with a few more apps in store for you: a to-do list, a beautiful weather app, two games: Flappy Swift and Cube Runner, and finally an ecommerce app to top everything off. By the end of the book, you’ll be able to build well-designed apps, effectively use AutoLayout, develop videogames, and build server apps.
Table of Contents (13 chapters)
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1
1. Welcome to the World of Swift
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2
2. Building a Guess the Number App
12
Index

Chapter 1. Welcome to the World of Swift

Swift is a language so new that even the most expert programmers have barely a year and few months of experience in it. However, it borrows most of its features from several other programming languages, such as Ruby, Python, Scala, Rust, Groovy, and even JavaScript and Haskell. So, anyone who approaches Swift will already feel at home, recognizing the patterns and features of their favorite programming languages.

Moreover, unlike Objective-C, whose learning curve is really steep for beginners, Swift is really friendly for newcomers, who can write code once they learn the basics of the language.

Nevertheless, mastering Swift when using its more advanced features, such as effectively integrating patterns of functional programming with object-oriented concepts, takes time and the best practices still need to be discovered.

Also, Swift's language is just one part of the story. In fact, a programming language without a precise goal is pretty useless. Swift is not a general-purpose language, but a language with a specific goal of building apps for iOS and OS X using the Cocoa framework.

It's in this framework that the complexity resides; Cocoa is a very big framework, with thousands of APIs and different patterns and best practices. It has changed significantly over the course of its several releases, for example, moving from the delegate pattern to the use of blocks to make components interact with loose coupling.

More than knowing the language, the real challenge is in knowing the framework. I want to stress that the aim of this chapter is just to help you get the first grasp of what Swift's constructs look like, and not to be exhaustive, so expect to find a certain degree of simplification. Also, be aware that a deeper knowledge of the language can be achieved with books that specialize only in Swift learning, whereas the goal of this book is to teach you how to build apps using Swift.

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Swift 2 By Example
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