Book Image

Learning Xcode 8

By : Jak Tiano
Book Image

Learning Xcode 8

By: Jak Tiano

Overview of this book

Over the last few years, we’ve seen a breakthrough in mobile computing and the birth of world-changing mobile apps. With a reputation as one of the most user-centric and developer-friendly platforms, iOS is the best place to launch your next great app idea. As the official tool to create iOS applications, Xcode is chock full of features aimed at making a developer’s job easier, faster, and more fun. This book will take you from complete novice to a published app developer, and covers every step in between. You’ll learn the basics of iOS application development by taking a guided tour through the Xcode software and Swift programming language, before putting that knowledge to use by building your first app called “Snippets.” Over the course of the book, you will continue to explore the many facets of iOS development in Xcode by adding new features to your app, integrating gestures and sensors, and even creating an Apple Watch companion app. You’ll also learn how to use the debugging tools, write unit tests, and optimize and distribute your app. By the time you make it to the end of this book, you will have successfully built and published your first iOS application.
Table of Contents (23 chapters)
Learning Xcode 8
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 4. Using Storyboards, Auto Layout, and Size Classes

As we've progressed through our journey so far, it's been difficult to separate the different pieces of app development. We've already looked at how the model, view, and controller interact in a theoretical way, and we've explored some of the tools in Xcode that we can use to manipulate them.

In the previous chapter, we took a deeper look at Swift, the language we will use to define our models and write our controller logic. Now, while we've already looked at how to use some of the basic functionality of storyboards and Interface Builder, it's time to understand the systems at play when developing views for our iOS applications: storyboards, Auto Layout, and size classes.

In this chapter, we will cover:

  • Mapping screen flow with storyboards

  • Storyboard segues

  • The view hierarchy

  • Auto Layout constraints

  • Using size classes to create flexible interfaces