Book Image

Learning Xcode 8

By : Jak Tiano
Book Image

Learning Xcode 8

By: Jak Tiano

Overview of this book

Over the last few years, we’ve seen a breakthrough in mobile computing and the birth of world-changing mobile apps. With a reputation as one of the most user-centric and developer-friendly platforms, iOS is the best place to launch your next great app idea. As the official tool to create iOS applications, Xcode is chock full of features aimed at making a developer’s job easier, faster, and more fun. This book will take you from complete novice to a published app developer, and covers every step in between. You’ll learn the basics of iOS application development by taking a guided tour through the Xcode software and Swift programming language, before putting that knowledge to use by building your first app called “Snippets.” Over the course of the book, you will continue to explore the many facets of iOS development in Xcode by adding new features to your app, integrating gestures and sensors, and even creating an Apple Watch companion app. You’ll also learn how to use the debugging tools, write unit tests, and optimize and distribute your app. By the time you make it to the end of this book, you will have successfully built and published your first iOS application.
Table of Contents (23 chapters)
Learning Xcode 8
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 7. Integrating Multitouch and Gestures

When the iPhone was first released in 2007, the world of consumer electronics was accustomed to the resistive touchscreen, which required the use of a stylus and was limited to a single contact point. Because of these limitations, the multitouch capabilities of the original iPhone were a major selling point, and its operating system (now in its tenth iteration) was built around the idea of finger-based touch and gestures.

As the smartphone industry has evolved, all phones have moved toward this model of interaction. Capacitive touchscreens and gesture-based navigation is standard. With the exception of 3D touch in the 2015 iPhone models, the topic of multitouch hasn't changed since its inception.

However, as a developer, it is still your job to understand these aspects of app development. In this chapter, we're going to cover the following topics:

  • The human interface guidelines for gestures in iOS

  • Adding gestures to your app from the storyboard

  • Adding...