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Android Application Development Cookbook

Android Application Development Cookbook - Second Edition

By : Rick Boyer, Kyle Mew
4.5 (6)
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Android Application Development Cookbook

Android Application Development Cookbook

4.5 (6)
By: Rick Boyer, Kyle Mew

Overview of this book

The Android OS has the largest installation base of any operating system in the world; there has never been a better time to learn Android development to write your own applications, or to make your own contributions to the open source community! This “cookbook” will make it easy for you to jump to a topic of interest and get what you need to implement the feature in your own application. If you are new to Android and learn best by “doing,” then this book will provide many topics of interest. Starting with the basics of Android development, we move on to more advanced concepts, and we’ll guide you through common tasks developers struggle to solve. The first few chapters cover the basics including Activities, Layouts, Widgets, and the Menu. From there, we cover fragments and data storage (including SQLite), device sensors, the camera, and GPS. Then we move on more advanced topics such as graphics and animation (including OpenGL), multi-threading with AsyncTask, and Internet functionality with Volley. We’ll also demonstrate Google Maps and Google Cloud Messaging (also known as Push Notifications) using the Google API Library. Finally, we’ll take a look at several online services designed especially for Android development. Take your application big-time with full Internet web services without having to become a server admin by leveraging the power of Backend as a Service (BaaS) providers.
Table of Contents (17 chapters)
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16
Index

Introduction


Animations can be both visually appealing and functional, as demonstrated with the simple button press. The graphical representation of the button press brings the app alive, plus it provides a functional value by giving the user a visual response to the event.

The Android Framework provides several animation systems to make it easier to include animations in your own application. They include the following:

  • View Animation: (The original animation system.) It usually requires less code but has limited animation options

  • Property Animation: It's a more flexible system allowing animation of any property of any object

  • Drawable Animation: It uses drawable resources to create frame-by-frame animations (like a movie)

The Property Animation system was introduced in Android 3.0, and it is usually preferred over View Animation because of the flexibility. The main drawbacks to View Animation include:

  • Limited aspects of what can be animated—such as scale and rotation

  • Can only animate the contents...

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Android Application Development Cookbook
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