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Android Design Patterns and Best Practice

Android Design Patterns and Best Practice

By : Mew
3.3 (3)
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Android Design Patterns and Best Practice

Android Design Patterns and Best Practice

3.3 (3)
By: Mew

Overview of this book

Are you an Android developer with some experience under your belt? Are you wondering how the experts create efficient and good-looking apps? Then your wait will end with this book! We will teach you about different Android development patterns that will enable you to write clean code and make your app stand out from the crowd. The book starts by introducing the Android development environment and exploring the support libraries. You will gradually explore the different design and layout patterns and get to know the best practices of how to use them together. Then you’ll then develop an application that will help you grasp activities, services, and broadcasts and their roles in Android development. Moving on, you will add user-detecting classes and APIs such as gesture detection, touch screen listeners, and sensors to your app. You will also learn to adapt your app to run on tablets and other devices and platforms, including Android Wear, auto, and TV. Finally, you will see how to connect your app to social media and explore deployment patterns as well as the best publishing and monetizing practices. The book will start by introducing the Android development environment and exploring the support libraries. You will gradually explore the different Design and layout patterns and learn the best practices on how to use them together. You will then develop an application that will help you grasp Activities, Services and Broadcasts and their roles in Android development. Moving on, you will add user detecting classes and APIs such as at gesture detection, touch screen listeners and sensors to our app. You will also learn to adapt your app to run on tablets and other devices and platforms, including Android Wear, Auto, and TV. Finally, you will learn to connect your app to social media and explore deployment patterns and best publishing and monetizing practices.
Table of Contents (14 chapters)
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Chapter 11. Wearable Patterns

So far in this book, all the Android applications we have considered have been designed for mobile devices such as phones and tablets. As we have seen, the framework provides great facility for ensuring our designs work well on the wide variety of screen sizes and shapes available. However, there are three form factors that the work we have done so far does not cover, and that is wearable devices such as wrist watches, in-car consoles, and television sets.

Wearable Patterns

When it comes to the application of design patterns to these alternative platforms, which patterns we choose depends on the purpose of the application rather than the platform itself. As we concentrated heavily on patterns in the previous chapter, this chapter will mostly cover the practicalities of building apps for each of these device types. However, as we shall see when we take a look at TV apps, these employ a model-view-presenter pattern.

As we have not yet dealt with coding sensors, the chapter...

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