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Android Design Patterns and Best Practice

Android Design Patterns and Best Practice

By : Mew
3.3 (3)
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Android Design Patterns and Best Practice

Android Design Patterns and Best Practice

3.3 (3)
By: Mew

Overview of this book

Are you an Android developer with some experience under your belt? Are you wondering how the experts create efficient and good-looking apps? Then your wait will end with this book! We will teach you about different Android development patterns that will enable you to write clean code and make your app stand out from the crowd. The book starts by introducing the Android development environment and exploring the support libraries. You will gradually explore the different design and layout patterns and get to know the best practices of how to use them together. Then you’ll then develop an application that will help you grasp activities, services, and broadcasts and their roles in Android development. Moving on, you will add user-detecting classes and APIs such as gesture detection, touch screen listeners, and sensors to your app. You will also learn to adapt your app to run on tablets and other devices and platforms, including Android Wear, auto, and TV. Finally, you will see how to connect your app to social media and explore deployment patterns as well as the best publishing and monetizing practices. The book will start by introducing the Android development environment and exploring the support libraries. You will gradually explore the different Design and layout patterns and learn the best practices on how to use them together. You will then develop an application that will help you grasp Activities, Services and Broadcasts and their roles in Android development. Moving on, you will add user detecting classes and APIs such as at gesture detection, touch screen listeners and sensors to our app. You will also learn to adapt your app to run on tablets and other devices and platforms, including Android Wear, Auto, and TV. Finally, you will learn to connect your app to social media and explore deployment patterns and best publishing and monetizing practices.
Table of Contents (14 chapters)
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Outlining specifications


In the previous chapter, we created a simple list of sandwich ingredient objects using a factory pattern and connected it to a layout. However, we only represented a single type of filling. Before we can create a more sophisticated system, we need to plan our data structure, and to do that we need to consider the choices we present the user.

Firstly, what options can we offer the user to make the process simple, fun, and intuitive? Here is a list of functions a potential user may want from such an app:

  • Order an off-the-shelf sandwich, with no customization

  • Customize an off-the-shelf sandwich

  • Start with some basic ingredients and build from there

  • Order or customize a sandwich they have had before

  • Build a sandwich from scratch

  • Review and edit their sandwich at any time

Previously, we created an individual menu for cheeses, but a category for each food type may offer a clumsy solution: a user wanting a bacon, lettuce, and tomato sandwich may have to visit three separate menus...

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