Book Image

Android 9 Development Cookbook - Third Edition

By : Rick Boyer
Book Image

Android 9 Development Cookbook - Third Edition

By: Rick Boyer

Overview of this book

The Android OS has the largest installation base of any operating system in the world. There has never been a better time to learn Android development to write your own applications, or to make your own contributions to the open source community! With this extensively updated cookbook, you'll find solutions for working with the user interfaces, multitouch gestures, location awareness, web services, and device features such as the phone, camera, and accelerometer. You also get useful steps on packaging your app for the Android Market. Each recipe provides a clear solution and sample code you can use in your project from the outset. Whether you are writing your first app or your hundredth, this is a book that you will come back to time and time again, with its many tips and tricks on the rich features of Android Pie.
Table of Contents (24 chapters)
Title Page
Copyright and Credits
Dedication
About Packt
Contributors
Preface
Index

Introduction


Now that we've explored graphics and animations in the previous chapters, it's time to look at the sound options available in Android. The two most popular options to play sound are the following:

  • SoundPool: This is for short sound clips
  • MediaPlayer: This isdesigned for larger sound files (such as music) and video files

The first two recipes will look at using these libraries. We'll also look at how to use hardware related to sound, such as the volume controls and media playback controls (play, pause, next and previous, often available on headphones).

The rest of the chapter will focus on using the camera, both indirectly through Intents (to pass the camera request to the default camera application) and directly using the camera APIs. We'll show a complete example using  the  Camera2 APIs released with Android 5.0 Lollipop (API 21).