Book Image

Android Programming with Kotlin for Beginners

By : John Horton
5 (1)
Book Image

Android Programming with Kotlin for Beginners

5 (1)
By: John Horton

Overview of this book

Android is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android. It adopts a project-style approach, where we focus on teaching the fundamentals of Android app development and the essentials of Kotlin by building three real-world apps and more than a dozen mini-apps. The book begins by giving you a strong grasp of how Kotlin and Android work together before gradually moving onto exploring the various Android APIs for building stunning apps for Android with ease. You will learn to make your apps more presentable using different layouts. You will dive deep into Kotlin programming concepts such as variables, functions, data structures, Object-Oriented code, and how to connect your Kotlin code to the UI. You will learn to add multilingual text so that your app is accessible to millions of more potential users. You will learn how animation, graphics, and sound effects work and are implemented in your Android app. By the end of the book, you will have sound knowledge about significant Kotlin programming concepts and start building your own fully featured Android apps.
Table of Contents (33 chapters)
Android Programming with Kotlin for Beginners
Contributors
Preface
Index

Chapter 11. Inheritance in Kotlin

In this chapter, we will get to see inheritance in action. In fact, we have already seen it, but now we will examine it more closely, discuss the benefits, and write classes that we can inherit from. Throughout the chapter, I will show you several practical examples of inheritance, and at the end of the chapter we will improve our naval battle simulation from the previous chapter and show how we could have saved lots of typing and future debugging by using inheritance.

We will cover the following topics in this chapter:

  • Object-oriented programming (OOP) and inheritance

  • Using inheritance with open classes

  • Overriding functions

  • A bit more about polymorphism

  • Abstract classes

  • Inheritance example app

To get started, let's talk a little more about the theory.