Book Image

Android Programming with Kotlin for Beginners

By : John Horton
5 (1)
Book Image

Android Programming with Kotlin for Beginners

5 (1)
By: John Horton

Overview of this book

Android is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android. It adopts a project-style approach, where we focus on teaching the fundamentals of Android app development and the essentials of Kotlin by building three real-world apps and more than a dozen mini-apps. The book begins by giving you a strong grasp of how Kotlin and Android work together before gradually moving onto exploring the various Android APIs for building stunning apps for Android with ease. You will learn to make your apps more presentable using different layouts. You will dive deep into Kotlin programming concepts such as variables, functions, data structures, Object-Oriented code, and how to connect your Kotlin code to the UI. You will learn to add multilingual text so that your app is accessible to millions of more potential users. You will learn how animation, graphics, and sound effects work and are implemented in your Android app. By the end of the book, you will have sound knowledge about significant Kotlin programming concepts and start building your own fully featured Android apps.
Table of Contents (33 chapters)
Android Programming with Kotlin for Beginners
Contributors
Preface
Index

Chapter 26. Advanced UI with Navigation Drawer and Fragment

In this chapter, we will see what is (arguably) the most advanced UI. The NavigationView, or navigation drawer (because of the way it slides out its content), can be created simply by choosing it as a template when you create a new project. We will do just that, and then we will examine the auto-generated code and learn how to interact with it. We will then use everything we know about the Fragment class to populate each of the "drawers" with different behaviors and views. Then, in the next chapter, we will learn about databases to add some new functionality to each Fragment.

In this chapter, the following topics will be covered:

  • Introducing the NavigationView widget

  • Getting started with the Age Database app

  • Implementing a NavigationView using the project template

  • Adding multiple Fragment instances and layouts to NavigationView

Let's take a look at this extremely cool UI pattern.