Book Image

Mobile Development with .NET - Second Edition

By : Can Bilgin
Book Image

Mobile Development with .NET - Second Edition

By: Can Bilgin

Overview of this book

Are you a .NET developer who wishes to develop mobile solutions without delving into the complexities of a mobile development platform? If so, this book is a perfect solution to help you build professional mobile apps without leaving the .NET ecosystem. Mobile Development with .NET will show you how to design, architect, and develop robust mobile applications for multiple platforms, including iOS, Android, and UWP using Xamarin, .NET Core, and Azure. With the help of real-world scenarios, you'll explore different phases of application development using Xamarin, from environment setup, design, and architecture to publishing. Throughout the book, you'll learn how to develop mobile apps using Xamarin and .NET Standard. You'll even be able to implement a web-based backend composed of microservices with .NET Core using various Azure services including, but not limited to, Azure Active Directory, Azure Functions. As you advance, you'll create data stores using popular database technologies such as Cosmos DB and data models such as the relational model and NoSQL. By the end of this mobile application development book, you'll be able to create cross-platform mobile applications that can be deployed as cloud-based PaaS and SaaS.
Table of Contents (25 chapters)
Section 1: Understanding .NET
Section 2: Xamarin and Xamarin.Forms
Section 3: Azure Cloud Services
Section 4: Advanced Mobile Development
Section 5: Application Life Cycle Management

Section 1: Understanding .NET

The fundamental requirement for implementing cross-platform applications with Xamarin is to understand the .NET ecosystem and the supporting Microsoft stack. This part of the book specifically walks you through the evolution of .NET and how it can efficiently be utilized for mobile projects.

This section comprises the following chapters:

  • Chapter 1, Getting Started with .NET 5.0
  • Chapter 2, Defining Xamarin, Mono, and .NET Standard
  • Chapter 3, Developing with Universal Windows Platform