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  • Book Overview & Buying iOS 26 Programming for Beginners
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iOS 26 Programming for Beginners

iOS 26 Programming for Beginners - Tenth Edition

By : Ahmad Sahar
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iOS 26 Programming for Beginners

iOS 26 Programming for Beginners

3 (2)
By: Ahmad Sahar

Overview of this book

iOS 26 Programming for Beginners returns in its 10th edition, fully updated to reflect Apple’s latest innovations in app development. Perfect for complete newcomers as well as those transitioning from other platforms, this practical guide walks you through every step of building your first iOS app using Swift 6 and Xcode 26. Following a project-based approach, you’ll create a feature-rich journal app while mastering UIKit fundamentals, including storyboards, navigation, data persistence, media integration, and map-based features. Each chapter builds on the last with clear explanations, step-by-step instructions, and real-world examples that reinforce your learning. Along the way, you’ll enhance your app with Apple Intelligence, Apple’s on-device AI platform, to deliver smart, personalized user experiences. You’ll also leverage the elegant Liquid Glass UI design system introduced in iOS 26, to give your app a modern and immersive feel. By the end of this book, you’ll have built and deployed a complete iOS app and gained the essential skills to pursue a career in mobile development.
Table of Contents (35 chapters)
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1
Swift
11
Design
16
Code
26
Features
33
Other Books You May Enjoy
34
Index

Classes

Classes are useful for representing complex objects; take the following examples:

  • Individual employee information for a company
  • Items for sale at an e-commerce site
  • Items you have in your house for insurance purposes

Here’s what a class declaration and definition look like:

class ClassName {
  property1
  property2
  property3
  method1() {
    code
  }
  method2() {
    code
  }
}

Every class has a descriptive name, and it contains variables or constants used to represent an object. Variables or constants associated with a class are called properties.

A class can also contain functions that perform specific tasks. The functions associated with a class are called methods.

Once you have declared and defined a class, you can create instances of that class. Imagine you are creating an app for a zoo. If you have an Animal class, you can use instances of that class to represent different animals at the zoo. Each of these instances...

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Tech Concepts
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Programming languages
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iOS 26 Programming for Beginners
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