Book Image

Xamarin.Forms Projects - Second Edition

By : Daniel Hindrikes, Johan Karlsson
Book Image

Xamarin.Forms Projects - Second Edition

By: Daniel Hindrikes, Johan Karlsson

Overview of this book

Xamarin.Forms is a lightweight cross-platform development toolkit for building apps with a rich user interface. Improved and updated to cover the latest features of Xamarin.Forms, this second edition covers CollectionView and Shell, along with interesting concepts such as augmented reality (AR) and machine learning. Starting with an introduction to Xamarin and how it works, this book shares tips for choosing the type of development environment you should strive for when planning cross-platform mobile apps. You’ll build your first Xamarin.Forms app and learn how to use Shell to implement the app architecture. The book gradually increases the level of complexity of the projects, guiding you through creating apps ranging from a location tracker and weather map to an AR game and face recognition. As you advance, the book will take you through modern mobile development frameworks such as SQLite, .NET Core Mono, ARKit, and ARCore. You’ll be able to customize your apps for both Android and iOS platforms to achieve native-like performance and speed. The book is filled with engaging examples, so you can grasp essential concepts by writing code instead of reading through endless theory. By the end of this book, you’ll be ready to develop your own native apps with Xamarin.Forms and its associated technologies, such as .NET Core, Visual Studio 2019, and C#.
Table of Contents (13 chapters)

Xamarin.Forms Projects is a hands-on book in which you get to create nine applications from the ground up. You will gain the fundamental skills you need in order to set up your environment, and we will explain what Xamarin is before we transition into Xamarin.Forms to really take advantage of truly native cross-platform code.

After reading this book, you will have a real-life understanding of what it takes to create an app that you can build on and that stands the test of time.

We will cover, among other things, animations, augmented reality, consuming REST interfaces, real-time chat using SignalR, and location tracking using a device's GPS. There is also room for machine learning and the must-have to-do list.

Happy coding!