Book Image

L÷VE for Lua Game Programming

By : AKINLAJA DAMILARE JOSHUA
1 (1)
Book Image

L÷VE for Lua Game Programming

1 (1)
By: AKINLAJA DAMILARE JOSHUA

Overview of this book

L?ñVE is a game development framework for making 2D games using the Lua programming language. L?ñVE is totally free, and can be used in anything from friendly open-source hobby projects, to closed-source commercial ones. Using the Lua programming framework, one can use L?ñVE2D to make any sort of interesting games. L?ñVE for Lua Game Programming will quickly and efficiently guide you through how to develop a video game from idea to prototype. Even if you are new to game programming, with this book, you will soon be able to create as many game titles as you wish without stress. The L?ñVE framework is the quickest and easiest way to build fully-functional 2D video games. It leverages the Lua programming language, which is known to be one of the easiest game development languages to learn and use. With this book, you will master how to develop multi-platform games for Windows, Linux, and Mac OS X. After downloading and installing L?ñVE, you will learn by example how to draw 2D objects, animate characters using sprites, and how to create game physics and game world maps. L?ñVE for Lua Game Programming makes it easier and quicker for you to learn everything you need to know about game programming. If you're interested in game programming, then this book is exactly what you've been looking for.
Table of Contents (15 chapters)

Chapter 3. Before You Build a Game

In designing a video game there are a few things you must know. You cannot just wake up one morning and say, "Yeah! I want to make a game". Developing a game is much more like building a house. To build a house, you need a plan and the necessary materials ready.

Before you start, you should ask yourself, "How good is my geometry?" "Do I have a fair understanding of physics?" "Can I code enough?" If yes, yes, and yes, you are good to go! And if no, you should take your time to study and understand the basics of displacement (http://wikipedia.org/wiki/displacement), speed (en.wikipdia.org/wiki/velocity), and the application of coordinate geometry (http://www.math.com/school/subject3/lessons/S3U1L2GL.html).

Since we are considering 2D games, we should be more concerned about the x and y axes of our game objects; the z coordinate is out of the question because we we will only need to refer to that in 3D.