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  • Book Overview & Buying Mastering F#
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Mastering F#

Mastering F#

By : García-Caro Núñez, Fahad
2.5 (2)
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Mastering F#

Mastering F#

2.5 (2)
By: García-Caro Núñez, Fahad

Overview of this book

F# is a multi-paradigm programming language that encompasses object-oriented, imperative, and functional programming language properties. Now adopted in a wide range of application areas and is supported both by industry-leading companies who provide professional tools and by an active open community, F# is rapidly gaining popularity as it emerges in digital music advertising, creating music-focused ads for Spotify, Pandora, Shazam, and anywhere on the web. This book will guide you through the basics and will then help you master F#. The book starts by explaining how to use F# with Visual Studio, file ordering, and the differences between F# and C# in terms of usage. It moves on to explain the functional core of F# such as data types, type declarations, immutability, strong type interference, pattern matching, records, F# data structures, sequence expressions, and lazy evaluation. Next, the book takes you through imperative and asynchronous programming, F# type providers, applications, and testing in F#. Finally, we look into using F# with distributed programming and using F# as a suitable language for data science. In short, this book will help you learn F# for real-world applications and increase your productivity with functional programming.
Table of Contents (11 chapters)
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Events


Events are basically callbacks from GUI elements that allow us to write custom user actions. When using a GUI library, such as Windows Forms or Windows Presentation Foundation (WPF), events are part of the GUI classes. We can add custom behavior by adding a listener to these events. For example, if we want to handle the click event of a button in a login form, we can write a listener code for the Click event of that Login button.

Events in F# are first-class citizens, which means that they are exposed as a type IEvent<'T> that are composable using the Events module. Let's take a look at declaring events and using them, and then dive into using event processing in GUI programming.

Declaring events

Events are created using the F# Event<'T> class, which is a wrapper implementation around the .NET eventing system. It has the following two functions:

  • Publish: This is used to expose the event
  • Trigger: This triggers or raises the event with the arguments

The following piece of code...

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Mastering F#
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