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  • Book Overview & Buying QT5 Blueprints
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QT5 Blueprints

QT5 Blueprints

By : Symeon Huang
4 (9)
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QT5 Blueprints

QT5 Blueprints

4 (9)
By: Symeon Huang

Overview of this book

If you are a programmer looking for a truly cross-platform GUI framework to help you save your time by side-stepping the incompatibility between different platforms and building applications using Qt 5 for multiple targets, then this book is most certainly intended for you. It is assumed that you have a basic programming experience of C++ and fundamental knowledge about Qt.
Table of Contents (12 chapters)
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11
Index

Writing multithreaded applications


I bet multithread or threading isn't unfamiliar to you. Using other threads saves the GUI application from freezing. If the application runs on a single thread, it'll get stuck if there it's a synchronous time-consuming operation. Multiple threads make application running much smoother. Although most of the Qt Network APIs are nonblocking, it is not that difficult to practice on it.

Qt provides a QThread class to implement threading on all supported platforms. In other words, we don't need to write platform-specific code utilizing POSIX Threads or a Win32 API. Instead, QThread provides a platform-independent way to manage threads. A QThread object manages a thread within the program, which begins executing in run() and ends when calling quit() or exit().

For some historical reason, it's still possible to subclass QThread and put the blocking or time-consuming code in the reimplemented run() function. However, it's considered an incorrect practice and is not...

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QT5 Blueprints
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