Book Image

Reactive Programming for .NET Developers

Book Image

Reactive Programming for .NET Developers

Overview of this book

Reactive programming is an innovative programming paradigm focused on time-based problem solving. It makes your programs better-performing, easier to scale, and more reliable. Want to create fast-running applications to handle complex logics and huge datasets for financial and big-data challenges? Then you have picked up the right book! Starting with the principles of reactive programming and unveiling the power of the pull-programming world, this book is your one-stop solution to get a deep practical understanding of reactive programming techniques. You will gradually learn all about reactive extensions, programming, testing, and debugging observable sequence, and integrating events from CLR data-at-rest or events. Finally, you will dive into advanced techniques such as manipulating time in data-flow, customizing operators and providers, and exploring functional reactive programming. By the end of the book, you'll know how to apply reactive programming to solve complex problems and build efficient programs with reactive user interfaces.
Table of Contents (15 chapters)
Reactive Programming for .NET Developers
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Summary


In this chapter, we introduced the F# language and the functional paradigm. This is essential if we want to understand how functional programming works. Furthermore, it is a necessary step if we want to apply and implement FRP. In particular, we discussed event data flow and the two kinds of FRP: pull-based and push-based.

In the next chapter, you will learn about FRP in depth, starting from the basic theoretical concepts to the practical examples of real scenarios. Afterward, we will enter the second part of FRP, where we will discuss advanced concepts such as discrete-continuous components and time-flow with dynamic change. Finally, we will look at different examples of the scenarios (pull- based and pull-based) using F# and FRP.