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F# 4.0 Design Patterns

F# 4.0 Design Patterns

By : Gene Belitski
3.5 (4)
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F# 4.0 Design Patterns

F# 4.0 Design Patterns

3.5 (4)
By: Gene Belitski

Overview of this book

Following design patterns is a well-known approach to writing better programs that captures and reuses high-level abstractions that are common in many applications. This book will encourage you to develop an idiomatic F# coding skillset by fully embracing the functional-first F# paradigm. It will also help you harness this powerful instrument to write succinct, bug-free, and cross-platform code. F# 4.0 Design Patterns will start off by helping you develop a functional way of thinking. We will show you how beneficial the functional-first paradigm is and how to use it to get the optimum results. The book will help you acquire the practical knowledge of the main functional design patterns, the relationship of which with the traditional Gang of Four set is not straightforward. We will take you through pattern matching, immutable data types, and sequences in F#. We will also uncover advanced functional patterns, look at polymorphic functions, typical data crunching techniques, adjusting code through augmentation, and generalization. Lastly, we will take a look at the advanced techniques to equip you with everything you need to write flawless code.
Table of Contents (14 chapters)
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Summary

The following are the key concepts and the list of skills you should take away after finishing this chapter and strive for absorbing and mastering:

Avoid mutable state and achieve data transformations over immutable values and data structures. Think of programming solutions in terms of verbs rather than nouns. Avoid expressing a solution in highly detailed imperative "how" statements; use the "what to do" approach instead. Generalize: prefer a general parameterized solution to a concrete one. Strive to minimize the moving parts of your solution instead of hiding these moving parts into classes. Try expressing solutions by a few well-known facilities instead of delving into producing custom ones. When appropriate, prefer lazy data collections (sequences) over eager ones.

This process of mastering the functional manner of thinking may be framed around the following three Rs - Retain, Recognize, and Reuse. The sooner you learn to recognize idiomatic functional design patterns which I'm going to cover with a great amount of detail in this book and the sooner you reuse these patterns again and again in your day-to-day coding activities, the better functional programmer you will become.

In the upcoming chapters, I will walk you over the many idiomatic uses of F# in certain development situations. These repeated usages will represent genuine functional programming design patterns. Please keep in mind that many of these patterns only to a certain extent correlate with traditional object-oriented design patterns (https://en.wikipedia.org/wiki/Design_Patterns), as well as other architecture design patterns of software engineering (http://www.amazon.com/Patterns-Enterprise-Application-Architecture-Martin/dp/0321127420).

In the next chapter, I'll give you a 360-degree high-level view of the F# language features and parts with their origins and evolvement.

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