Book Image

Learning ArcGIS Runtime SDK for .NET

By : Ron Vincent
Book Image

Learning ArcGIS Runtime SDK for .NET

By: Ron Vincent

Overview of this book

ArcGIS is a geographic information system (GIS) that enables you to work with maps and geographic information. It can be used to create and utilize maps, compile geographic data, analyze mapped information, share and discover geographic information and manage geographic information in a database. This book starts by showing you where ArcGIS Runtime fits within Esri’s overall platform strategy. You'll create an initial map using the SDK, then use it to get an understanding of the MVVM model. You'll find out about the different kinds of layers and start adding layers, and you'll learn to transform maps into a 3D scene. The next chapters will help you comprehend and extract information contained in the maps using co-ordinates and layer objects. Towards the end, you will learn to set the symbology, decide whether to use 2D or 3D, see how to implement 2D or 3D, and learn to search and find objects. You'll also get to grips with many other standard features of the Application Programming Interface (API), including create applications and finally testing, licensing, and deploying them. Once completed, you will be able to meet most of the common requirements of any mapping application for desktop or mobile platforms.
Table of Contents (19 chapters)
Learning ArcGIS Runtime SDK for .NET
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Maps and Layers
12
Configuring, Licensing, and Deploying
Index

Chapter 10. Spatial Analysis

In this chapter, we're going to learn about spatial analysis with ArcGIS Runtime. As with other parts of ArcGIS Runtime, we really need to understand how spatial analysis is set up and executed with ArcGIS Desktop/Pro and ArcGIS Server. As a result, we will first learn about spatial analysis within the context of geoprocessing. Geoprocessing is the workhorse of doing spatial analysis with Esri's technology. Geoprocessing is very similar to how you write code, in that you specify some input data, do some work on that input data, and then produce the desired output. The big difference is that you use tools that come with ArcGIS Desktop or Pro. If you recall, in Chapter 5, Geometry and Symbology, we did some analysis when we created a buffer using the GeometryEngine tool. This same tool is also available in ArcGIS Desktop or Pro, along with dozens of other tools. In this chapter, we're going to learn how to use these tools, and how to specify their input, output...