In the previous chapters, we've been looking at ArcGIS Runtime at a high level. It's time to go at this from a different angle. In this chapter, we're going to go down to the lowest level of the ArcGIS Runtime and discuss geometry so that we can build any kind of shape, and then we're going to discuss how we display the geometry by setting up the symbology. We will discuss how to make geometrical objects from scratch and how to apply them to entire layers, whether they come from online services or data stored locally on disk. We'll discuss the following topics:
Assigning geometry
Geometric objects
Geometry builders
Units
Geometry engine
Simple symbols
Scene symbols
Military symbols
Renderers
Limitations