Book Image

Learning ArcGIS Runtime SDK for .NET

By : Ron Vincent
Book Image

Learning ArcGIS Runtime SDK for .NET

By: Ron Vincent

Overview of this book

ArcGIS is a geographic information system (GIS) that enables you to work with maps and geographic information. It can be used to create and utilize maps, compile geographic data, analyze mapped information, share and discover geographic information and manage geographic information in a database. This book starts by showing you where ArcGIS Runtime fits within Esri’s overall platform strategy. You'll create an initial map using the SDK, then use it to get an understanding of the MVVM model. You'll find out about the different kinds of layers and start adding layers, and you'll learn to transform maps into a 3D scene. The next chapters will help you comprehend and extract information contained in the maps using co-ordinates and layer objects. Towards the end, you will learn to set the symbology, decide whether to use 2D or 3D, see how to implement 2D or 3D, and learn to search and find objects. You'll also get to grips with many other standard features of the Application Programming Interface (API), including create applications and finally testing, licensing, and deploying them. Once completed, you will be able to meet most of the common requirements of any mapping application for desktop or mobile platforms.
Table of Contents (19 chapters)
Learning ArcGIS Runtime SDK for .NET
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Maps and Layers
12
Configuring, Licensing, and Deploying
Index

Chapter 8. Geocoding and Routing

Now that we've learned how to search for data in layers and related tables, we need to turn our attention to searching by using an address or the name of a place. With ArcGIS Runtime, it's possible to search using an address, such as 123 Main Street, via a process called geocoding. Geocoding is a common feature in modern mapping technologies, so it's important to master the concepts and techniques involved. In this chapter, we'll cover the process of geocoding, and then we'll learn about routing, which determines the shortest route between two locations (address, place, or coordinates). In this chapter, we'll cover the following topics:

  • Online geocoding

  • Offline geocoding

  • Finding places

  • Online routing

  • Offline routing