Book Image

Visual Studio 2015 Cookbook - Second Edition

By : Jeff Martin
Book Image

Visual Studio 2015 Cookbook - Second Edition

By: Jeff Martin

Overview of this book

Visual Studio 2015 is the premier tool for developers targeting the Microsoft platform. Learning how to effectively use this technology can enhance your productivity while simplifying your most common tasks, allowing you more time to focus on your project. Visual Studio 2015 is packed with improvements that increase productivity, and this book walks you through each one in succession to help you smooth your workflow and get more accomplished. From customization and the interface to code snippets and debugging, the Visual Studio upgrade expands your options — and this book is your fast-track guide to getting on board quickly. Visual Studio 2015 Cookbook will introduce you to all the new areas of Visual Studio and how they can quickly be put to use to improve your everyday development tasks. With this book, you will learn not only what VS2015 offers, but what it takes to put it to work for your projects.
Table of Contents (17 chapters)
Visual Studio 2015 Cookbook Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Introduction


Windows 10 marks the second radical departure from the traditional Windows desktop applications in as many releases. Whereas Windows 8.x saw the introduction of the modern interface and major support for touch-based apps through Windows Runtime (WinRT), Windows 10 has introduced the Universal Windows Platform (UWP). An evolutionary change from the Windows 8 apps, UWP apps run on any device that runs Windows 10. This includes tablets, desktop PCs, hybrid systems, and phones. Taking advantage of UWP will let you focus on writing solid code while having your app automatically benefit from the multitude of hardware devices that exist.

The UWP approach works by targeting one or more device families rather than a specific operating system. Your app can elect to only use the base APIs provided by UWP that are found on all devices, or it can augment those with the additional device-specific APIs. Choosing which APIs to use can be a decision made during design (such as targeting the Xbox...