Book Image

Design Patterns and Best Practices in Java

By : Kamalmeet Singh, Adrian Ianculescu, Lucian-Paul Torje
Book Image

Design Patterns and Best Practices in Java

By: Kamalmeet Singh, Adrian Ianculescu, Lucian-Paul Torje

Overview of this book

Having a knowledge of design patterns enables you, as a developer, to improve your code base, promote code reuse, and make the architecture more robust. As languages evolve, new features take time to fully understand before they are adopted en masse. The mission of this book is to ease the adoption of the latest trends and provide good practices for programmers. We focus on showing you the practical aspects of smarter coding in Java. We'll start off by going over object-oriented (OOP) and functional programming (FP) paradigms, moving on to describe the most frequently used design patterns in their classical format and explain how Java’s functional programming features are changing them. You will learn to enhance implementations by mixing OOP and FP, and finally get to know about the reactive programming model, where FP and OOP are used in conjunction with a view to writing better code. Gradually, the book will show you the latest trends in architecture, moving from MVC to microservices and serverless architecture. We will finish off by highlighting the new Java features and best practices. By the end of the book, you will be able to efficiently address common problems faced while developing applications and be comfortable working on scalable and maintainable projects of any size.
Table of Contents (15 chapters)
Title Page
Packt Upsell
Contributors
Preface
Index

Summary


In this chapter, we presented the main programming paradigms used in Java. We have learned that two different paradigms, such as imperative programming and functional programming, can coexist in the same language; and we have learned how Java went from pure, imperative object-oriented programming to integrating functional programming elements.

Although Java introduced new functional elements, starting from version 8, it is at its core still an object-oriented language. In order to write solid and robust code that is easy to extend and maintain, we learned about the fundamental principles of object-oriented programming languages.

An important part of developing software is designing the structure and the desired behavior of the components of our programs. This way, we can work on large systems, in large teams, sharing our object-oriented designs within or between teams. In order to be able to do this, we highlighted the main UML diagrams and concepts relevant to object-oriented design and programming. We also use UML extensively in our book to describe the examples.

After introducing the class relationships and showing how to represent them in diagrams, we dove into the next section, where we described what the object-oriented design patterns and principles are, and we presented the main principles.

In the next chapter, we will move on to presenting the group of design patterns dealing with object creation in such a way that our code is robust and extendable.