Book Image

Design Patterns and Best Practices in Java

By : Kamalmeet Singh, Adrian Ianculescu, Lucian-Paul Torje
Book Image

Design Patterns and Best Practices in Java

By: Kamalmeet Singh, Adrian Ianculescu, Lucian-Paul Torje

Overview of this book

Having a knowledge of design patterns enables you, as a developer, to improve your code base, promote code reuse, and make the architecture more robust. As languages evolve, new features take time to fully understand before they are adopted en masse. The mission of this book is to ease the adoption of the latest trends and provide good practices for programmers. We focus on showing you the practical aspects of smarter coding in Java. We'll start off by going over object-oriented (OOP) and functional programming (FP) paradigms, moving on to describe the most frequently used design patterns in their classical format and explain how Java’s functional programming features are changing them. You will learn to enhance implementations by mixing OOP and FP, and finally get to know about the reactive programming model, where FP and OOP are used in conjunction with a view to writing better code. Gradually, the book will show you the latest trends in architecture, moving from MVC to microservices and serverless architecture. We will finish off by highlighting the new Java features and best practices. By the end of the book, you will be able to efficiently address common problems faced while developing applications and be comfortable working on scalable and maintainable projects of any size.
Table of Contents (15 chapters)
Title Page
Packt Upsell
Contributors
Preface
Index

Chapter 5. Functional Patterns

The objective of this chapter is to learn about functional patterns and the changes to the traditional patterns added by the introduction of a functional style of programming that is now possible in the most important programming languages. Java 8 brought in functional features that added a new level of abstraction, affecting the way we write some of the object-oriented design patterns, even making some of them irrelevant. In this chapter, we will see how design patterns are changed, or even replaced, by the new language features. In his paper, Design Patterns in Dynamic Languages, Peter Norvig noticed that 16 out of the 23 design patterns are simpler or replaced by existing language features in dynamic languages, such as Dylan. The full paper is available at http://norvig.com/design-patterns/. In this chapter, we are going to see what can be replaced, and how and what the new emerged patterns are. As Peter Norvig said in his paper, Long ago, subroutine call...