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  • Book Overview & Buying Programming Kotlin
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Programming Kotlin

Programming Kotlin

By : Stephen Samuel, Stefan Bocutiu
3.4 (7)
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Programming Kotlin

Programming Kotlin

3.4 (7)
By: Stephen Samuel, Stefan Bocutiu

Overview of this book

Quickly learn the fundamentals of the Kotlin language and see it in action on the web. Easy to follow and covering the full set of programming features, this book will get you fluent in Kotlin for Android.
Table of Contents (14 chapters)
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Defining functions


Functions are defined using the fun keyword with optional parameters and a return value. The parameter list must always be present, even if no parameters are defined. For example, this function has no parameters and it returns a String value:

    fun hello() : String = "hello world" 

Each parameter is in the form name: type. The following function accepts two parameters of the type String and also returns a String value:

    fun hello(name: String, location: String): String =
      "hello to you  $name at $location"

If a function does not return any meaningful value, then it is defined to return Unit. As discussed in Chapter 2, Kotlin Basics, Unit is analogous to the Java and C void types. By using a class that is part of a type hierarchy-rather than a special type, such as void-the type system in Kotlin can be made more regular. Every function must return a value, and this value could be Unit.

Functions returning Unit can omit the return type for procedure-style...

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Programming Kotlin
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