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  • Book Overview & Buying Java 9 with JShell
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Java 9 with JShell

Java 9 with JShell

By : Gaston C. Hillar
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Java 9 with JShell

Java 9 with JShell

2 (2)
By: Gaston C. Hillar

Overview of this book

The release of Java 9 has brought many subtle and not-so-subtle changes to the way in which Java programmers approach their code. The most important ones are definitely the availability of a REPL, known as JShell, which will make experiments and prototyping much more straightforward than the old IDE-based project-led approach. Another, more subtle change can be seen in the module system, which will lead to more modularized, maintainable code. The techniques to take full advantage of object-oriented code, functional programming and the new modularity features in Java 9 form the main subjects of this book. Each chapter will add to the full picture of Java 9 programming starting out with classes and instances and ending with generics and modularity in Java.
Table of Contents (16 chapters)
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15
Index

Declaring immutable fields

Pokemon Go is a location-based augmented-reality game in which players use the mobile device's GPS capability to locate, capture, train, and make virtual creatures fight. This game had great success and popularized location-based and augmented-reality gaming. After its great success, imagine that we have to develop a Web Service that will be consumed by a similar game that makes virtual creatures battle.

We have to move to the world of virtual creatures. We will definitely have a VirtualCreature base class. Each specific type of virtual creature with unique characteristics that can participate in battles will be a subclass of VirtualCreature.

All the virtual creatures will have a name and they will be born in a specific year. The age is going to be extremely important for their performance in battles. Thus, our base class will have the name and birthYear fields that all the subclasses will inherit.

When we design classes, we want to make sure that all the necessary...

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Java 9 with JShell
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