Book Image

Java Projects - Second Edition

By : Peter Verhas
Book Image

Java Projects - Second Edition

By: Peter Verhas

Overview of this book

Java is one of the most commonly used software languages by programmers and developers. In this book, you’ll learn the new features of Java 11 quickly and experience a simple and powerful approach to software development. You’ll see how to use the Java runtime tools, understand the Java environment, and create a simple namesorting Java application. Further on, you'll learn about advanced technologies that Java delivers, such as web programming and parallel computing, and will develop a mastermind game. Moving on, we provide more simple examples, to build a foundation before diving into some complex data structure problems that will solidify your Java 11 skills. With a special focus on the features of new projects: Project Valhalla, Project Panama, Project Amber, and Project Loom, this book will help you get employed as a top-notch Java developer. By the end of the book, you’ll have a firm foundation to continue your journey toward becoming a professional Java developer.
Table of Contents (12 chapters)

What this book covers

Chapter 1, Getting Started with Java 11, gives you a jump start in Java, helping you install it on your computer and run your first interactive programs using the new Jshell.

Chapter 2, The First Real Java Program - Sorting Names, teaches you how to create a development project. We will create program files and compile the code.

Chapter 3, Optimizing the Sort - Making Code Professional, it develops the code further so that the code is reusable and not only a toy.

Chapter 4, Mastermind - Creating a Game, is when the fun starts. We develop a game application that is interesting and not as trivial as it first seems, but we will do it.

Chapter 5, Extending the Game - Run Parallel, Run Faster, shows you how to utilize the multi-processor capabilities of modern architecture. This is a very important chapter that details technologies that only a few developers truly understand.

Chapter 6, Making Our Game Professional - Do it as a Web App, transforms the user interface from command-line to web browser-based, delivering a better user experience.

Chapter 7, Building a Commercial Web Application Using REST, takes you through the development of an application that has the characteristics of many commercial applications. We will use the standard REST protocol, which has gained ground in enterprise computing.

Chapter 8, Extending Our E-Commerce Application, helps you develop the application further, utilizing modern language features such as scripting and lambda expressions.

Chapter 9, Building an Accounting Application Using Reactive Programming, teaches you how to approach some problems using reactive programming.

Chapter 10, Finalizing Java Knowledge to a Professional Level, gives a bird's-eye view of developer topics that play an important role in the life of a Java developer, and that will guide you further in working as a professional developer.