Book Image

Hands-On Dependency Injection in Go

By : Corey Scott
Book Image

Hands-On Dependency Injection in Go

By: Corey Scott

Overview of this book

Hands-On Dependency Injection in Go takes you on a journey, teaching you about refactoring existing code to adopt dependency injection (DI) using various methods available in Go. Of the six methods introduced in this book, some are conventional, such as constructor or method injection, and some unconventional, such as just-in-time or config injection. Each method is explained in detail, focusing on their strengths and weaknesses, and is followed with a step-by-step example of how to apply it. With plenty of examples, you will learn how to leverage DI to transform code into something simple and flexible. You will also discover how to generate and leverage the dependency graph to spot and eliminate issues. Throughout the book, you will learn to leverage DI in combination with test stubs and mocks to test otherwise tricky or impossible scenarios. Hands-On Dependency Injection in Go takes a pragmatic approach and focuses heavily on the code, user experience, and how to achieve long-term benefits through incremental changes. By the end of this book, you will have produced clean code that’s easy to test.
Table of Contents (15 chapters)

A quick word about idiomatic Go

Personally, I try to avoid using the term idiomatic Go but a Go book is arguably not complete without addressing it in some form. I avoid it because I have seen it too often used as a stick to beat people. Essentially, this is not idiomatic, therefore it's wrong and, by extension, I am idiomatic and therefore better than you. I believe that programming is a craft and, while a craft should have some form of consistency in its application, it should, as with all crafts, be flexible. After all, innovation is often found by bending or breaking the rules. 
So what does idiomatic Go mean to me?

I'll define it as loosely as I can:

  • Format your code with gofmt: Truly one less thing for us programmers to argue about. It's the official style, supported with official tools. Let's find something more substantive to argue about.
  • Read, apply, and regularly revisit the ideas in Effective Go (https://golang.org/doc/effective_go.html) and Code Review Comments (https://github.com/golang/go/wiki/CodeReviewComments): There is a huge amount of wisdom in these pages, so much so that it's perhaps impossible to glean it all from just one reading.
  • Aggressively apply the Unix philosophy: It state that we should design code that does a single thing, but to does it well and works well together well with other code.

While these three things are the minimum for me, there are a couple of other ideas that resonate:

  • Accepting interfaces and returning structs: While accepting interfaces leads to nicely decoupled code, the returning structs might strike you as a contradiction. I know they did with me at first. While outputting an interface might feel like it's more loosely coupled, it's not. Output can only be one thing—whatever you code it to be. Returning an interface is fine if that's what you need, but forcing yourself to do so just ends up with you writing more code.
  • Reasonable defaults: Since switching to Go, I've found many cases where I want to offer my user the ability to configure the module but such configuration is frequently not used. In other languages, this could lead to multiple constructors or seldom used parameters, but by applying this pattern we end up with a much cleaner API and less code to maintain.