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  • Book Overview & Buying Hands-On GUI Application Development in Go
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Hands-On GUI Application Development in Go

Hands-On GUI Application Development in Go

By : Andrew Williams
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Hands-On GUI Application Development in Go

Hands-On GUI Application Development in Go

5 (1)
By: Andrew Williams

Overview of this book

Go is often compared to C++ when it comes to low-level programming and implementations that require faster processing, such as Graphical User Interfaces (GUIs). In fact, many claim that Go is superior to C++ in terms of its concurrency and ease of use. Most graphical application toolkits, though, are still written using C or C++, and so they don't enjoy the benefits of using a modern programming language such as Go. This guide to programming GUIs with Go 1.11 explores the various toolkits available, including UI, Walk, Shiny, and Fyne. The book compares the vision behind each project to help you pick the right approach for your project. Each framework is described in detail, outlining how you can build performant applications that users will love. To aid you further in creating applications using these emerging technologies, you'll be able to easily refer to code samples and screenshots featured in the book. In addition to toolkit-specific discussions, you'll cover more complex topics, such as how to structure growing graphical applications, and how cross-platform applications can integrate with each desktop operating system to create a seamless user experience. By delving into techniques and best practices for organizing and scaling Go-based graphical applications, you'll also glimpse Go's impressive concurrency system. In the concluding chapters, you'll discover how to distribute to the main desktop marketplaces and distribution channels. By the end of this book, you'll be a confident GUI developer who can use the Go language to boost the performance of your applications.
Table of Contents (24 chapters)
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Section 1: Graphical User Interface Development
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Section 2: Toolkits Using Existing Widgets
10
Section 3: Modern Graphical Toolkits
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Section 4: Growing and Distributing Your Application
21
Comparison of GUI Toolkits

Section 3: Modern Graphical Toolkits

In the four chapters of Section 2Toolkits Using Existing Widgets, we explored various graphical toolkits that provide a Go application different ways to work with existing widget sets. These toolkits provide Go APIs for either native widgets (such as CommonControls in Windows or the Cocoa widgets in macOS) or existing cross-platform toolkits (GTK+ and Qt). These widget sets are tried and tested, often supported by commercial companies, and have established developer tools to support their features (though not all functionality is available to the Go bindings). Applications built using these GUI APIs will vary in look according to the platform they are running on. This may, or may not, be desirable behavior.

In Section 3Modern Graphical Toolkits, will look at graphical toolkits designed specifically for the Go language. As...

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