Book Image

Python 3 Object-Oriented Programming - Third Edition

By : Dusty Phillips
Book Image

Python 3 Object-Oriented Programming - Third Edition

By: Dusty Phillips

Overview of this book

Object-oriented programming (OOP) is a popular design paradigm in which data and behaviors are encapsulated in such a way that they can be manipulated together. This third edition of Python 3 Object-Oriented Programming fully explains classes, data encapsulation, and exceptions with an emphasis on when you can use each principle to develop well-designed software. Starting with a detailed analysis of object-oriented programming, you will use the Python programming language to clearly grasp key concepts from the object-oriented paradigm. You will learn how to create maintainable applications by studying higher level design patterns. The book will show you the complexities of string and file manipulation, and how Python distinguishes between binary and textual data. Not one, but two very powerful automated testing systems, unittest and pytest, will be introduced in this book. You'll get a comprehensive introduction to Python's concurrent programming ecosystem. By the end of the book, you will have thoroughly learned object-oriented principles using Python syntax and be able to create robust and reliable programs confidently.
Table of Contents (15 chapters)

When Objects Are Alike

In the programming world, duplicate code is considered evil. We should not have multiple copies of the same, or similar, code in different places.

There are many ways to merge pieces of code or objects that have a similar functionality. In this chapter, we'll be covering the most famous object-oriented principle: inheritance. As discussed in Chapter 1, Object-Oriented Design, inheritance allows us to create is a relationships between two or more classes, abstracting common logic into superclasses and managing specific details in the subclass. In particular, we'll be covering the Python syntax and principles for the following:

  • Basic inheritance
  • Inheriting from built-in types
  • Multiple inheritance
  • Polymorphism and duck typing