Book Image

Go Programming Cookbook - Second Edition

By : Aaron Torres
Book Image

Go Programming Cookbook - Second Edition

By: Aaron Torres

Overview of this book

Go (or Golang) is a statically typed programming language developed at Google. Known for its vast standard library, it also provides features such as garbage collection, type safety, dynamic-typing capabilities, and additional built-in types. This book will serve as a reference while implementing Go features to build your own applications. This Go cookbook helps you put into practice the advanced concepts and libraries that Golang offers. The recipes in the book follow best practices such as documentation, testing, and vendoring with Go modules, as well as performing clean abstractions using interfaces. You'll learn how code works and the common pitfalls to watch out for. The book covers basic type and error handling, and then moves on to explore applications, such as websites, command-line tools, and filesystems, that interact with users. You'll even get to grips with parallelism, distributed systems, and performance tuning. By the end of the book, you'll be able to use open source code and concepts in Go programming to build enterprise-class applications without any hassle.
Table of Contents (16 chapters)

Structure tags and basic reflection in Go

Reflection is a complicated topic that can't really be covered in a single recipe; however, a practical application of reflection is dealing with structure tags. At their core, struct tags are just key–value strings: you look up the key, then deal with the value. As you can imagine, for something like JSON marshaling and unmarshaling, there's a lot of complexity for dealing with these values.

The reflect package is designed for interrogating and understanding interface objects. It has helper methods to look at the different kinds of structures, values, struct tags, and more. If you need something beyond the basic interface conversion, such as the one at the beginning of this chapter, this is the package you should look at.

How to do it...

The following steps cover how to write and run your application:

  1. From your Terminal/console application,createa new directory called~/projects...