Book Image

Go Programming Cookbook - Second Edition

By : Aaron Torres
Book Image

Go Programming Cookbook - Second Edition

By: Aaron Torres

Overview of this book

Go (or Golang) is a statically typed programming language developed at Google. Known for its vast standard library, it also provides features such as garbage collection, type safety, dynamic-typing capabilities, and additional built-in types. This book will serve as a reference while implementing Go features to build your own applications. This Go cookbook helps you put into practice the advanced concepts and libraries that Golang offers. The recipes in the book follow best practices such as documentation, testing, and vendoring with Go modules, as well as performing clean abstractions using interfaces. You'll learn how code works and the common pitfalls to watch out for. The book covers basic type and error handling, and then moves on to explore applications, such as websites, command-line tools, and filesystems, that interact with users. You'll even get to grips with parallelism, distributed systems, and performance tuning. By the end of the book, you'll be able to use open source code and concepts in Go programming to build enterprise-class applications without any hassle.
Table of Contents (16 chapters)

Using the pkg/errors package and wrapping errors

The errors package located in github.com/pkg/errors is a drop-in replacement for the standard Go errors package. Additionally, it provides some very useful functionality for wrapping and handling errors. The typed and declared errors in the preceding recipe are a good example—they can be useful to add additional information to an error, but wrapping it in the standard way will change its type and break the type assertion:

// this wont work if you wrapped it 
// in a standard way. that is,
// fmt.Errorf("custom error: %s", err.Error())
if err == Package.ErrorNamed{
//handle this error in a specific way
}

This recipe will demonstrate how to use the pkg/errors package to add annotation to errors throughout your code.

How to do it...

These steps cover the writing and running of your application:

  1. From your Terminal/console application,createa new directory called~/projects...