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  • Book Overview & Buying Test-Driven Development with Java
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Test-Driven Development with Java

Test-Driven Development with Java

By : Alan Mellor
4.8 (5)
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Test-Driven Development with Java

Test-Driven Development with Java

4.8 (5)
By: Alan Mellor

Overview of this book

Test-driven development enables developers to craft well-designed code and prevent defects. It’s a simple yet powerful tool that helps you focus on your code design, while automatically checking that your code works correctly. Mastering TDD will enable you to effectively utilize design patterns and become a proficient software architect. The book begins by explaining the basics of good code and bad code, bursting common myths, and why Test-driven development is crucial. You’ll then gradually move toward building a sample application using TDD, where you’ll apply the two key rhythms -- red, green, refactor and arrange, act, assert. Next, you’ll learn how to bring external systems such as databases under control by using dependency inversion and test doubles. As you advance, you’ll delve into advanced design techniques such as SOLID patterns, refactoring, and hexagonal architecture. You’ll also balance your use of fast, repeatable unit tests against integration tests using the test pyramid as a guide. The concluding chapters will show you how to implement TDD in real-world use cases and scenarios and develop a modern REST microservice backed by a Postgres database in Java 17. By the end of this book, you’ll be thinking differently about how you design code for simplicity and how correctness can be baked in as you go.
Table of Contents (21 chapters)
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1
Part 1: How We Got to TDD
5
Part 2: TDD Techniques
15
Part 3: Real-World TDD

Using the application

To use our newly assembled web application, first ensure that the database setup steps and the Postman installation described in the Technical requirements section have been successfully completed. Then run the main() method of class WordzApplication in IntelliJ. That starts the endpoint, ready to accept requests.

Once the service is running, the way we interact with it is by sending HTTP requests to the endpoint. Launch Postman and (on macOS) a window that looks like this will appear:

Figure 15.10 – Postman home screen

Figure 15.10 – Postman home screen

We first need to start a game. To do that, we need to send HTTP POST requests to the /start route on our endpoint. By default, this will be available at http://localhost:8080/start. We need to send a body, containing the JSON {"name":"testuser"} text.

We can send this request from Postman. We click the Create a request button on the home page. This takes us to a view where we can enter...

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Test-Driven Development with Java
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