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  • Book Overview & Buying Vue.js 3 Design Patterns and Best Practices
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Vue.js 3 Design Patterns and Best Practices

Vue.js 3 Design Patterns and Best Practices

By : Pablo David Garaguso
4.7 (7)
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Vue.js 3 Design Patterns and Best Practices

Vue.js 3 Design Patterns and Best Practices

4.7 (7)
By: Pablo David Garaguso

Overview of this book

If you’re familiar with the progressive Vue framework for creating responsive user interfaces, you’ll be impressed with its latest iteration, Vue 3, which introduces new concepts and approaches design patterns that are uncommon in other libraries or frameworks. By building on your foundational knowledge of Vue 3 and software engineering principles, this book will enable you to evaluate the trade-offs of different approaches to building robust applications. This book covers Vue 3 from the basics, including components and directives, and progressively moves on to more advanced topics such as routing, state management, web workers, and offline storage. Starting with a simple page, you’ll gradually build a fully functional multithreaded, offline, and installable progressive web application. By the time you finish reading this Vue book, not only will you have learned how to build applications, but you’ll also understand how to solve common problems efficiently by applying existing design patterns. With this knowledge, you’ll avoid reinventing the wheel for every project, saving time and creating software that’s adaptable to future changes.
Table of Contents (16 chapters)
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Dark patterns

Dark patterns are carefully designed interfaces and interactions with the sole purpose of manipulating or tricking the user into performing unintended actions or even entangling them into malicious results. After such a definition, you may think that such actions belong to the deepest shady corners of the internet. Sadly, even mainstream companies often follow these unethical practices. As a matter of fact, the reproduced examples in these sections all belong to such a category, and as often happens with design patterns, many of these overlaps or can be found nested within each other. Let’s see them one by one.

Trick questions

This pattern is a simple or complex play on words to trick the user to do the opposite of what their intention is. Here is an example:

Figure 11.27 – A trick question for a newsletter subscription

Figure 11.27 – A trick question for a newsletter subscription

As you can see in this example, a user filling in a form would be tempted to leave this checkbox unchecked...

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