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Refactoring in Java

Refactoring in Java

By : Stefano Violetta
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Refactoring in Java

Refactoring in Java

5 (1)
By: Stefano Violetta

Overview of this book

Refactoring in Java serves as an indispensable guide to enhancing your codebase’s quality and maintainability. The book begins by helping you get to grips with refactoring fundamentals, including cultivating good coding habits and identifying red flags. You’ll explore testing methodologies, essential refactoring techniques, and metaprogramming, as well as designing a good architecture. The chapters clearly explain how to refactor and improve your code using real-world examples and proven techniques. Part two equips you with the ability to recognize code smells, prioritize tasks, and employ automated refactoring tools, testing frameworks, and code analysis tools. You’ll discover best practices to ensure efficient code improvement so that you can navigate complexities with ease. In part three, the book focuses on continuous learning, daily practices enhancing coding proficiency, and a holistic view of the architecture. You’ll get practical tips to mitigate risks during refactoring, along with guidance on measuring impact to ensure that you become an efficient software craftsperson. By the end of this book, you’ll be able to avoid unproductive programming or architecturing, detect red flags, and propose changes to improve the maintainability of your codebase.
Table of Contents (15 chapters)
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1
Part 1: Introduction to Refactoring
4
Part 2: Essence of Refactoring and Good Code
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10
Part 3: Further Learning

Side effects and mutability

When something is immutable, it means its state can’t be changed once it’s created. Understanding why immutability is a good thing involves recognizing the problems that can arise from its opposite—mutability.

There are several downsides to having mutable objects or, in general, in being forced to handle mutability (and thus, handling objects’ state).

A mutable class that has setup functions can easily be misconfigured, leading to an invalid state; this is a sort of addendum (a spin-off) to what we said before (“good code is hard to misuse”). If you allow a class to have some kind of really detailed and complicated setup functions, it will be more likely to misuse it, ending up with a wrong or invalid configuration that will end in some malfunctioning in your code.

Another big issue with mutable objects arises when you think about thread safety, a critical concern in multi-threaded or parallel programming...

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Refactoring in Java
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