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Modern Python Cookbook

Modern Python Cookbook - Third Edition

By : Steven F. Lott
4.9 (17)
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Modern Python Cookbook

Modern Python Cookbook

4.9 (17)
By: Steven F. Lott

Overview of this book

Python is the go-to language for developers, engineers, data scientists, and hobbyists worldwide. Known for its versatility, Python can efficiently power applications, offering remarkable speed, safety, and scalability. This book distills Python into a collection of straightforward recipes, providing insights into specific language features within various contexts, making it an indispensable resource for mastering Python and using it to handle real-world use cases. The third edition of Modern Python Cookbook provides an in-depth look into Python 3.12, offering more than 140 new and updated recipes that cater to both beginners and experienced developers. This edition introduces new chapters on documentation and style, data visualization with Matplotlib and Pyplot, and advanced dependency management techniques using tools like Poetry and Anaconda. With practical examples and detailed explanations, this cookbook helps developers solve real-world problems, optimize their code, and get up to date with the latest Python features.
Table of Contents (20 chapters)
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18
Other Books You May Enjoy
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Index

7.1 Using a class to encapsulate data and processing

Class design is influenced by the SOLID design principles. The Single Responsibility and Interface Segregation principles offer helpful advice. Taken together, these principles advise us that a class should have methods narrowly focused on a single, well-defined responsibility.

Another way of considering a class is as a group of closely-related functions working with common data. We call these methods for working with the data. A class definition should contain the smallest collection of methods for working with the object’s data.

We’d like to create class definitions based on a narrow allocation of responsibilities. How can we define responsibilities effectively? What’s a good way to design a class?

7.1.1 Getting ready

Let’s look at a simple, stateful object – a pair of dice. The context for this is an application that simulates a simple game...

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Modern Python Cookbook
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