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Rust for C++ Developers

Rust for C++ Developers

By : Dan Olson
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Rust for C++ Developers

Rust for C++ Developers

By: Dan Olson

Overview of this book

If you're a C++ programmer curious about the rising popularity of Rust, this book will guide you through the transition with clarity and purpose. Written by a veteran C++ developer who embraced Rust to improve software quality and maintainability, this hands-on guide shows you how to apply your existing knowledge to build efficient and safe systems with Rust. The first half of the book deep dives into Rust’s history, safety guarantees, and development tooling. From there, the book compares Rust and C++ side by side, covering syntax, SIMD instructions, file I/O, object orientation, and data structures. With each chapter, you’ll gain a practical understanding of Rust’s unique approaches—like ownership and borrowing—and how they solve long-standing challenges in C++. Later half of the book tackles performance optimization, multithreading, macros, and foreign function interfaces, culminating in a complete project where you reimplement a C++ program in Rust. By focusing on real-world code and familiar concepts, this book makes Rust accessible and actionable for experienced C++ developers. By the end of Rust for C++ Developers, you’ll be confident in your ability to read, write, and maintain production-grade Rust code, and you’ll have a clear roadmap for integrating Rust into your future projects.
Table of Contents (20 chapters)
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Lock Free Chapter
1
Part 1: Understanding Rust Basics
6
Part 2: Exploring the Rust Standard Library
12
Part 3: Moving into Advanced Rust
18
Index

Multithreading safely in Rust

Multithreaded code can run into several different problems that single-threaded code doesn't have to worry about. As a result, it has gained a reputation for being difficult and error-prone. Still, many of these problems are reduced and even eliminated in safe Rust. In this section, we'll examine a few of these problems and learn how Rust deals with them.

Understanding race conditions

One of the most common problems with multithreaded code is known as a race condition. The term evokes the imagery of vehicles racing against one another. The track in this analogy is a section of our code, while the cars are the different threads competing against one another to finish executing it. However, in programming, we're less concerned with the winner of the race than with the order in which each car passes each point on the track.

When we talk about race conditions in code, we're talking about a situation where the code has malfunctioned...

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Programming languages
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Rust for C++ Developers
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