Book Image

Mastering Kotlin

By : Nate Ebel
Book Image

Mastering Kotlin

By: Nate Ebel

Overview of this book

Using Kotlin without taking advantage of its power and interoperability is like owning a sports car and never taking it out of the garage. While documentation and introductory resources can help you learn the basics of Kotlin, the fact that it’s a new language means that there are limited learning resources and code bases available in comparison to Java and other established languages. This Kotlin book will show you how to leverage software designs and concepts that have made Java the most dominant enterprise programming language. You’ll understand how Kotlin is a modern approach to object-oriented programming (OOP). This book will take you through the vast array of features that Kotlin provides over other languages. These features include seamless interoperability with Java, efficient syntax, built-in functional programming constructs, and support for creating your own DSL. Finally, you will gain an understanding of implementing practical design patterns and best practices to help you master the Kotlin language. By the end of the book, you'll have obtained an advanced understanding of Kotlin in order to be able to build production-grade applications.
Table of Contents (25 chapters)
Free Chapter
1
Section 1: Kotlin – A Modern Solution to Application Development
4
Section 2: Putting the Pieces Together – Modeling Data, Managing State, and Application Architecture
8
Section 3: Play Nice – Integrating Kotlin With Existing Code
13
Section 4: Go Beyond – Exploring Advanced and Experimental Language Features
17
Section 5: The Wide World of Kotlin – Using Kotlin across the Entire Development Stack

Controlling the Story

While Kotlin/Java interop works well out of the box, the experience can be modified to suit the needs of each individual project, thereby making Kotlin code feel more integrating with existing code and team conventions.

This chapter will detail how Kotlin code can be modified to provide a better interop experience with Java and help us understand how to work with objects to write better working statics.

In this chapter, we'll explore the following topics:

  • Modifying the naming conventions of generated classes
  • Leveraging default values and named parameters from Java
  • Tips for working with companion objects
  • How to write true JVM statics in Kotlin